Classes

Classes organize and separate functions between characters of the same race, these functions are meant to generate player-to-players interactions as one class will always need the other to explore and grow in the game; Keep in mind no class is self-sufficient, use this to make in character (and even out of character) friends in-game; But not just that, knowing your class skills are useful to others, you can always use this as a profession and to get money! To learn your class traits, you do it through the Spend RPPoints in the RP section, and then select to spend Skill Points; You can gain and collect Skill Points through leveling up your character and doing Quests, you can also get them through spending Roleplay Points.

Fighters
Even while every other classes can fight, Fighters are the most talented ones, and can easily reach stronger levels comparing to the other ones, their traits grant them extra mods allowing them to gain status faster and reaching higher status when reaching the global status soft caps.

Mods are the same as talent points you distribute when creating your character, and each trait increase a status mod by 2 points, which equals 40% improvement of basic gains, and can be learned once!

I advise every fighter to learn all the possible traits as fast as possible, earlier you earn them, stronger you will be! Fighters are the most dependent class in game, even being very talented playing alone as a fighter won't make you stronger then the other classes at all, keep in mind you still need to eat decent foods to go anywhere, so, I suggest you make a lot of IC friends since getting money will be a problem for you; but you can always get some money as a hunter, or through selling resources, or even being a thief... The money will grant you everything else you need to be the strongest! Hiring a Master to train you and a Civilian to build and cook for you will keep you in the right direction!

Civilians
As its name suggests, the civilians are the only focused in normal lifestyle, and with that are the only capable of learning and doing common things, This doesn't mean they can't fight or become strong! but the civilian's traits let them learn jobs to aid the general lifestyle of them, and mainly the others; Civilians are the easiest class to become rich, and easier to play with since they are the most self-sufficient class; I strongly advise to never give away your civil jobs for free, unless its your best friend's character and stuffs, because this will make the other class needs you less, and your pick for civil will be useless at long run since no one will ever have the interest to pay you or the other civilians around; Civilians usually don't care a lot about training and training methods, but mostly focus on gaining intelligence; you can raise your intelligence by reading better books, or by spending roleplay points. Keep in mind you can write books relative to your actual intelligence, and make a lot of money out of selling books. Every civilian's job quality is based on your intelligence, so focus on that! But wait, that doesn't mean you won't be able to train and defend yourself and your friends, you live in Azusa! dangerous times are always knocking at your doors, and depending on the era you are living at, becoming a guardian and hiring a master to train you will be crucial for your survival.

Masters
Masters are by average stronger than Civilians just because their role get them into a lot of combat situations, as they are the class that can easily find a sparring partner, Masters traits are all focused in multiplying the other's gains; However, masters are always in search of new pupils to increase their own techniques and usually have really interesting roleplays as they create bonds with their pupils and friends as the story of Azusa progresses.

Masters can also learn the Combat Styles and teach them to other players, helping their pupils to get even higher advantages in combat. Keep in mind they will improve their own Combat Style as they train their pupils. To raise a combat style you need to spar in training mode, and do it with someone with lower combat mastery than yours, you will gain slowlier than your pupil, once this pupil equals you, move to another pupil and so on to reach the maximum of 40%, and then completely train the other pupils and so on;

Your Master Traits will only boost the pupil gains if you both are sparring while using the training mode, Training mode decreases the damage by half, letting both fights longer and with the master's multipliers to gain even more and faster;

I advise you to focus at learning your Seventh Sense fast as possible, as it will allow you to control your cosmo and decrease it to lower levels enough to be able to fight way weaker pupils, with this being able to train even kids; Roleplay the most as possible with your pupils to get stronger and always charge for your training services! This is how you will get enough money to eat and or even hire someone to build a dojo!

Master traits can be earned multiple times (26 times. *to be checked if this number scales at some levels*) as they are the most Skill Points dependent class; allowing them to build up their master style and be the best master as possible to their pupils.

Telekinetic
This class is for Lemurian only

Telekinetic has most of the offensive and utilitarian potential a Lemurian can offer on a battlefield. Unlike classes between humans and spiritual beings, telekinetics do not have a fixed profession, so they may end up working in any field.

The strength of this class lies in their overall abilities, although not a spiritual being, you can enter the minds of others to send direct and confidential messages; Unlike Spiritual Contact which can be interpreted as a thought, a Lemurian's telepathy makes his presence very clear, his voice in one's head cannot be confused. This ability can be used to search minds in a particular place, but can only be used among people of the same protective god.

Note: People who have another protective god cannot have their minds accessed because it is as if the divinity itself protects it; Not everyone can be accessed.

It is recommended that you gain race skills as soon as possible by converting RP Points to SP Points, the cost of Lemurian skills is very high. So you can enjoy your unique skills and maybe even earn some money from it, surely you will be important and coveted in an army.

Telekinesis helps combat by pushing things, but the strength of this class is its ability to move instantly. Entering someone's mind creates a bond and then that person can be used as your destination point. When casting the ability, everyone around you is taken along to where the last person you made contact is.

Using teleportation when you send your consciousness to the Dream World or Nightmare allows you to be able to interact in the physical world with your spiritual projection. Your true body sleeps while your consciousness acts as a physical body. If you enter a battle, even with 60% of your power due to plan limitations, you will only wake up if you are defeated, not life-threatening. However, the damage of the physical world affects your body as well, so you will break bones, this is the greatest risk you can take.

List of Habulities: they need to be taken in the order below:

Telekinesis;

Contact;

Teleport;

Cosmo Forger
This class is for Lemurian only

Cosmo Forger is the most coveted race among Lemurians, the forge skills are truly amazing, capable of enhancing the power of any artifact or just reducing it to a mere mass of pure cosmos.

A Cosmos Forger has an outlined profession, the forge, yet it can go the other ways and still keep the gift that was given as a gift by the gods. By transforming a relic into a pure cosmos, you will have the Cosmos Orbs, each orb is filled with the cosmos of a living person who must willingly yield his cosmic energy for this purpose, thanks to the Acceptatio Curse.

Be careful when using the Orbs, the score is not as accurate as it looks: 1 to 1. By destroying the relics you will accumulate orbs, but only those will not be necessary to increase another relic's power. With the cosmos of someone wishing to join this cause, you will be able to increase their power, so watch out for how they work so as not to create relics that can't be equipped with your armor, the maximum power tolerance in a Relic to be used with any armor is 15 Potential.

Skills List

Blacksmith: same functionality as Human, allows access to the anvil.

Cosmo Forger: lets you break and build relics.