Elements

At player level 5 your character will have enough innate ability to develop control over one of the five elements:

Fire - The control over the element of flame.

Water - The control over the element of water.

Earth - The control over the element of earth.

Wind - The control over the element of air and wind.

Lightning - The control over the element of lightning.

Once you obtain your armour there will be an Element the armour is based on following the above elements. If you combine elements you will get a skill on lvl level 20

Fire + Thunder = force = Fire Storm, creates 5 random lighting strikes that leaves fire fields; if hits someone, a big damage is dealed;

* Fire + Earth = resistance = Meltdown; creates a surrounding field of lava, entering it haves a great chance of burn based off yours res;

* Water + thunder = attack = Aurora Lightning; a 5 tiles lightning strikes forward, some snow effects, and chance to freeze; lower chance to freeze fire

users with higher force; higher chance to freeze if penguin skill is active (frozen aura);

* water + wind = speed = Hurricane; creates randomly placed immobile hurricanes that drags near people inside 'em; and dealing minor damage over turns ticks

* earth + wind = strength = Piercing Pillars; create 5 random big boulders that falls from the sky;

* fire + fire = force = Burnout; creates a 3 tiles forward of fire attacks, doesn't leave fire field but have a chance on burning; less chance on burn against water users with higher res or force

* water + water = def = Geyser; hits in a linear direction 4 times, each per tile, and once it hits someone, it throws the person to the next

tile dealing damage at him again and again;

* earth + earth = endurance = Earthquake; creates a crater that drags foes 4 tiles away near to you, dealing damage when the mob is close enough;

* thunder + thunder = resistance = Thunder Wave; creates a wave of energy around you that goes to the directional dealing damage;

* wind + wind = attack = Gale Fist; hits 3 tiles to your adjacent direction (near 3 tiles), and throws the foes away.

Credits to Chime on discord for posting this information