Armor

Armours are split into three categories. These are Normal, Guardian, and Elite. Normal armours are made by smiths, crafting an armour made of iron and leather. Guardian armours are gained through winning an elemental tournament, granting a 1,500 cosmo boost (15 potential).

Elite armours give a 3,000 cosmo boost (With exception of Hades Elites - Princes. They have 33 potential) You can become an Elite Guardian by finding a rank box and following one of the appropriate gods.(Athena, Zeus, Poseidon, or Hades.) There may also be other methods of becoming an elite guardian.

Legend has it that even ordinary armours hold a rare secret.

Each Follower of a specific God gets their armour powered by their patron god. So if you're a follower of Athena, and she gets weakened, then your armour, as a follower of Athena, will also be weakened. Enough so that it may not even work.

Elemental Tournaments
There are currently 5 different Tournaments in the game that follow 5 basic Elements. To actually win one of these Tournaments you must beat 4 bandits or a combination of 4 bandits/players. Very rarely do you actually get an entire Tournament with only players.

Fire Tournament: Location: desert Armors: Eagle, Monkey, Scorpion, Cheetah, Salamander

Lightning Tournament: Location: Heracles Armors: Serpent, Lizard, Lion, Flamingo

Earth Tournament: Location: Athens Armors: Rhino, Spider, Praying Mantis, Koala, Hedgehog, bear

Water Tournament: Location: Asgard Armors: Swan, Turtle, Penguin, Oyster, Sword Fish, Shark

Wind: Location: Location: Windy Mountains Armors: Fox, Owl, Horse, Wolf, Bat, Panther, Rat

Fire
Monkey: Element: Fire, Skill: Monkey King, currently bugged but when it works a copy of yourself is made that will attack a target you specify. Then after either a specific number of turns or it gets destroyed the Monkey King turns into Lava that spread out 3 by 3 with nothing in the middle.

Eagle: Element: Fire, Skill: Eagle Phantom Leap has you dash across 5 tiles with a raging, burning fist and during the duration of the skill you are invulnerable. In the wake of your five tile dash, a series of flames that cause DoT are left. [Saint Seiya reference: It's bassicaly Phoenix Ikki's armor, without the regeneration]

Scorpion: Element: Fire, Skill: Poison Chain, passive ability, that gives chance to poison opponents. Active even if you don't have armor anymore

Cheetah: Element: Fire, Cheetah armor is for those seeking speed in their strikes. It has a fast and audacious onslaught, although its main ability is similar to Water Armor, there is a notable differential that is the great ability to perform ambushes when needed. Its power involving unique targets is interesting, but its flames are not so intense.

Salamander Element: Fire, Salamander Armor is great for combining deadly blows with terrain-prepared traps, whether by the user or an ally, may end up looking like a joke, but your trump card may surprise even the most incredulous.

Thunder
Lion:

Role: Force Soldier

Animal: Lion Suggested Build: Force/Attacking,Endurance/Resistance,Stamina.

Description: Lion it's a good option for those who likes to be something to be feared among your foes, as Lion works pretty well as a bruiser and tanky role with Lion Roar being a good crowd control skill and mobile enhancing skill. King's fist it's your main damaging tool as Lion, scaling up with Attacking and Force attributes, making difficult for melee focused soldiers to resist on your powerful punches. Be aware of your stamina however, since Lion it's a stamina hunger armor.

Skills: * Lion Roar Usage: Removes 2 movement points from everyone in battle and gives 1 movement point to yourself. (The movement points are capped at 8 by default)

Type: Buff\Debuff

Range: Long (Screen Sight)

Skill Points req: 70 Stamina Usage: 20

* Kings Fist Usage: Stronger and harder to block punch, based on attack and force.

Type : Punch Blast

Range : Meele

Skill Points req: 30 Stamina Usage: 30

Flamingo: Element: Lightning, Skill: Triangular Chains, Shoots out chains that damage whomever they touch. Reapers beware, the chains have a chance of ensnaring you. [Saint Seiya reference: Andromeda Shun's armor, but you won't be hades, don't you?]

Lizard: Element: Lightningr, Skill: Dragon's Rage, Deals massive damage, with a scaling damage bonus based on the length of time you charge the skill. Be wary, the longer you charge this skill, the more stamina it will consume. [Saint seiya reference: It's Dragon Shiryu's armor.]

Serpent: Element: Lightning, Skill: Serpent Wrap, shoots out a giant snake that wraps up whoever gets hit with a snake preventing them from moving.

Earth
Mantis: Element: Earth, Skill: Mantis Sword, will provide an increase to Speed based on Strength. also his blades has chance of bleeding enimies. (10% of the strength stat is the increase to the speed stat)

Rhinoceros: Element: Earth, Skill: Rhino Rampage, Charges people forward and pushes anyone hit away.

Spider: Element: Earth, Skill: Giant Web, makes a giant web that wraps anyone who moves across it besides the user in webs. Careful, you can ensnare your allies by trapping them in your web as well.

Koala: Element: Earth, Skill: Koala Claws, a melee punch that is harder to block than normal.

Hedgehog Element: Earth Hedgehog Armor has a unique functionality, a kind of self defense that can be a big problem in long-term combat, making this armor a great choice for collective combat, as all damage taken through punches will be reflected directly in attacker.

Bear Element, Earth Bear Armor has basic functionality, and is useful in both individual and team combat, can be used to position enemies or drive them away and occupy them for a long time, if that is the goal.

Water
Penguin:

Spheniscidae Armor

Function: Support

Description: Large group control capability, slowing enemies when desired. Despite the lack of physical power, it is a good choice for those who prefer a brute force strategic struggle, as well as having great stamina.

Skill: Frost Aura

Use: When activated, emits a freezing cloak that slows down Move Points from enemies around you.

Type: Melee attack, applying debuff.

Range: Melee

Skill: Kappa Dive

When near a source of water, it creates a mystical whirlpool that is capable of bringing to the realm sub-grounds: Atlantis.

Type: Not usable in combat.

Range: Limited to one water source, short.

Swordfish: Element: Water, Skill: Kappa Dive, lets you go to Atlantis must be near a water source, Fish Sword, Gives an increase to strength based on speed.

Swan: Element: Water, Skill: Ice Dust, shoots out snowflakes that deal damage to anyone hit. [Saint seiya reference. The same move as Cygnus, Hyoga.]

Turtle (Toruga): Element Water.

Skill: Kappa Dive, lets you go to Atlantis must be near a water source.

Turtle Shield (Passive): This passive Skill allows you to deflect basic blasts

Wind
Fox: Element: Wind, Skill: Wind Steps, increases your movement point gains.

Wolf: Element: Wind, Skill: Call Wolf Pack, summons two wolfs to help you fight in battle.

Horse: Element: Wind, Skill: Horse Meteor, Launch Meteors (Basically multiple Cosmos Punches) [Saint seiya reference. Also know as PEGASUS RYU SEI KEN)

Owl: Element: Wind, Skill: Owl Eyes. Have a chance to make your opponents dazzy

Fire
Improbitas - Element: Fire, Function: Blaster; Characterized by the purple color, immorality was made for those who in life lacked a commitment to ethics and morals. This Armor is perfect for individual ranged combat due to the application of its main technique: the Fire of Immorality.

Damnatio - Fire element; Function: Strength Soldier / Support; Characterized by an entirely black color, Damnation is perfect for those who like to torture their enemies, either physically or mentally. Armor provides the ability to cast a cursed bow that is the killer of every combat due to its very high field control ability, whether individual or collective.

Thunder
Desperation- Element: Thunder;Function: Force Soldier; Characterized by obsidian coloring, Despair was made for those who were tormented in life and since then have had a hidden will to discount everything around them, causing unparalleled despair. Armor is great for group combat due to its high field presence with its black rays.

Earth
Phobia- Element: Earth; Function: Strength Soldier; Characterized by its black to brown color, Phobia is great for those who love to spread the fear and terror they have suffered while alive. Armor provides a useful one-on-one and even out-of-combat ability because it can turn your enemies into stone, which justifies the fear it can convey.

Proditio - Element earth; Function: Assassin; Characterized by the black and slightly purple coloration, the Betrayal was made for everyone who suffered from an unexpected breaking of ties, breaking the confidence they once had in life. Armor allows the use of traps that can be lethal to your targets, creating considerable ambush power as well as high one-on-one combat capability.

Water
Pain - Element: Water Function: Assassin / Soldier; Characterized by the black and bluish coloration, Sadness was assigned to those who were filled with immense sadness in life, drastically revolting to the point of making them willing to sow it in everything and everyone. Armor provides tremendous work for any lasting combat, whether individual or collective, thanks to its rain that not only disrupts the opponent a great deal but also gives Reaper some advantages.

Wind
Nauseam - Element: Wind; Function: Force Assassin / Soldier; Characterized by the crimson color in a darker shade, the Heartbreak was made for those who had an intense bitterness for everything in life; now, willing to eliminate everything in its path. The Armor provides great and treacherous field control, allowing for great strategies.