Training Methods

There are several training methods available within the world of Azusa, each of which increases different stats at varying speeds. Some training methods may also provide some additional benefits. There are four categories of training methods: Action, Semi-AFK, Active and Stat Training Trial.

Action is basically just doing things, without the need of learning any skills (except Training Mode for Sparring).

Semi-AFK are skills, and they don't require too much of the player's attention.

Active training methods are training skills that require player's attention, while using. You'll need to press the arrow buttons according to the direction they shown on the screen.

Stat Training Trial require you to find the specific Trial Key and place, and they work like any other Trials (meaning they require Dice checks and some have a death risk).

Punching bags
The most basic form of training, performed by pressing the attack button while beside and facing a punching bag.
 * Mainly increases Attack and Defense stats, also increases all physical (str, end, spd) stats, but, relatively slower.

Training Mode (Sparring)
A fight between two players using Training mode.

Increases all stats based on your growth rate. Attack and Defence grow a bit faster.

Woodchopping/Mining
This training happens when you chop trees or escavate mountains.

Main Stat: Stamina. Secondary Stats: *to be checked*

Shadow Spar
A Semi-AFK Training Method where you spar your shadow.
 * Main Stat: Strength.
 * Secondary Stats: Endurance and Speed.

Cosmo Charge

 * Improves your extra senses masteries.
 * Main Stat: Endurance.
 * Secondary stats: Stamina and Health.

Meditate

 * Main stat: Resistance.
 * Secondary Stats: Force and Health.
 * Elemental Control (if at the appropriate map for your cosmos/armor elements - check the map table below).

Active - General
Active methods have subcategories: Meditation, Training, Suffering and Charging. All have a different mastery value, but, several trainings in same category share a mastery. So, for example, if you got 100% meditate mastery through using float, you still have 100% mastery for all other Meditations

Float

 * Considered as Meditation.
 * Main Stat: Force.
 * Secondary Stats: Resistance and Stamina.

Cosmic Slumber
Upon reaching some concentration levels you would enter the dream/nightmare world, in which your sparring and semi-afk gains are improved. Depending on your level, both the required concentration to enter these worlds, as well as the improved gains multiplier, change according to the table below.
 * Considered as Meditation.
 * Main Stat: Stamina.
 * Secondary Stats: Health and Speed.

Dual Training
Requires two player characters that know this training to perform.
 * When reaching certain concentration level, both characters will receive a bonus when fighting beside each other.
 * Considered as Training.
 * Main Stat: Speed.
 * Secondary Stats: Attack and Defence.

Test Reflexes

 * Considered as Training.
 * Main Stat: Speed.
 * Secondary Stats: Strength and Stamina.

Study
Requires the user to be indoors.
 * Considered as Meditation.
 * Main Stat: Intelligence.
 * Secondary Stats: Defence and Resistance.


 * CIVILIANS ONLY: Upon reaching concentration level 5+ you will have a chance to create an item/recipe depending on your intelligence level. The higher your intelligence the more often you will create one and the more rare the item/recipe will be.

Suffering
The stats boosted by suffering are different depending on which jail in the Underworld you choose to use the skill. Upon reaching the 5th level in suffering for the first time and until you defeat your good side you will be given the option to enter a dream state to fight your good side. Upon success, you will be given reaper armor. Suffering also has a chance to give recipes after reaching concentration level 6 or higher if the character has high enough intelligence (low occurence) "This list may not be fully complete"

Active - Elemental Control
These are like other active training, except that they also raise de user's Elemental Control over specific elements.

Cold Air
Requires the user to be near any eternal ice.
 * Considered as Training.
 * Main stat: Force.
 * Secondary Stats: Strength and Attack.
 * Elemental Control: Water or Wind.

Mountain Climb
Requires the user to be near an active cliff.
 * Considered as Training.
 * Main Stat: Stamina.
 * Secondary Stats: Endurance and Resistance.
 * Elemental Control: Earth or Wind.

Reverse Waterfall
Requires the user to be near any waterfall.
 * Considered as Charging.
 * Main Stat: Strength.
 * Secondary Stats: Endurance and Stamina.
 * Elemental Control: Thunder or Water.

Sandstorm
Requires the user to be in the Desert map.
 * Considered as Meditation.
 * Main Stat: Health.
 * Secondary Stats: Endurance and Defense.
 * Elemental Control: Fire or Earth.

Sekishiki
Requires to be in a place with alot of spiritual energy.
 * Considered as Meditation.
 * Main Stat: Force.
 * Secondary: Attack and Health.
 * Elemental Control: Fire or Thunder.

Stat Training Trials
If you have the required Trial Key, you may access some training areas on the map. There, if you pass the challenge successfully, you will raise the trial's targeted stats. As these trials may vary in different servers, they are listed for each server they are know.

Also, notice that each stat below is actually the stat the trials mostly focus on, but it doesn't mean it is the only stat raised by that trial.

Strength
English: ?

Brazilian: Poço de Mineração (Secondary Stats: Endurance and Attack - *NEEDS TO BE CHECKED*).

Force
English: ?

Brazilian: Prova de Fogo (Secondary Stats: Resistance and Attack - *NEEDS TO BE CHECKED*).